Monday, March 18, 2013

Beavis and Butt-Head - Judge (TV Show & Movie)

No man should be without TP *or* PS.
What do Sir Patrick Stewart and I have in common? Well, beside looking great with shaved heads, we are both obsessed with Beavis and Butt-Head. Speaking of the titular characters, he has said, "My passion for them remains the same... I think it's one of the most original and brilliant pieces of television that we've seen in recent years. The dialogue is delightful. I simply sit and giggle and laugh all the time."

Depending on your age and upbringing, you probably fall into one of three categories: 1) You have seen the show multiple times, but don't really see what's supposed to be so funny about it; 2) You have seen it and understood it and loved it; or 3) you think it is an inappropriate and mindless program but have seen less than three minutes of any given episode. If you are of the first category here, there is nothing I can do for you beyond directing you elsewhere. If you are of the second group, let me just say welcome to Great Work Review! I think you will find yourself at home. If you are of the last category, I think it would be best for all of us if you continued reading.

Mike Judge (of King of the Hill, and Office Space fame) created the show in the mid-nineties, and has been thoroughly involved throughout the show's run. Not only has he written most of the episodes, but has also played the role of almost every recurring character. On the surface, Beavis and Butt-Head is an off-beat, somewhat slow-paced cartoon about two very unintelligent fifteen-year-old boys. On that level it is effective as a goofy comedy; however, it is also meant to be a satirical denouncement of the hedonistic TV culture in which we now live. 

Beavis and Butt-head are primarily interested in only one thing: themselves. They want to watch TV, eat nachos, and watch people get beat-up. Their future aspirations include drinking, living in filth, and--as Beavis explains to the school guidance counselor--"do[ing] it with two chicks." They live outside of humanity as uncontrollable youth with no real direction or drive and basically no redeeming qualities.

The dialogue is superbly crafted and often unexpected. The careful viewer may find themselves asking the question, "Did he really just say that?" over and over again. The animation is crude, but carries with it a weight of realism that anchors the actions of the protagonists in a world that rings true with our own. Some cartoons that display depressing or dark themes also employ dark colors, draw cracks and ooze in every building, and have auxiliary characters that are most often cynical, evil, or stupid. Beavis and Butt-head however, live in a bright, pleasant part of Texas. There are characters (like Van Dreissan and Tom Anderson) who are genuine and show friendly interest in the boys. For the most part, they are in the darkness in an otherwise normal world. 

“Hey Butt-head, I dreamed I was at school last night.
Do you think that counts for attendance?”
It can be easy to confuse the messengers with the message, but look beyond what the characters are doing and saying to see what the show is saying. In one memorable episode entitled "A Great Day", we get to see what B & B consider to be a perfect day: First, they go to school only to find it is closed for a holiday. Then, while dumpster diving, they find a crumpled-up dirty magazine. As they walk down a residential street looking at their pornography and laughing, they witness a three-car pile-up. They then find some blood on the side walk outside a run-down house. Later they also find a dead bird. The day ends with them buying nachos and being able to give some money to a bully they both admire. This is as good as it gets for Beavis and Butt-head. The message here is that when we live only for self satisfaction, that's all we get: in meaningless, small quantities, and for fleeting, insignificant things. 

If you never watched Beavis and Butt-head because your parents told you not to growing up, please keep in mind that they probably never watched the show either. Perhaps it's time to give a show with the word "Butt" in its title a chance. Might I recommend starting with the most recent season.

-MA 3.18.13 

Note of warning for Netflix users: The original run of the series was never released in seasons; instead, Judge picked his favorite episodes to be released in three chronological collections. When Netflix consolidated multiple seasons of shows into one, the second and third collections disappeared. Ergo, the only episodes available on Netflix are the oldest, which were be no means the best. The full-length B & B movie is also on Netflix; I suggest watching that over the first collection. Alternatively, you can watch the most current season directly on MTV's website if you don't mind inane commercials.

Tuesday, March 12, 2013

Minecraft - Mojang (Computer Game)



For those who don't know, Minecraft (2009) is a computer game in which you break blocks and move them. Among other actions, you can build things, craft things, mine in the ground, fight enemies, breed animals, and farm.

Minecraft represents, to me, the future of gaming and technology in general. Periodically there are updates; these updates add new items, biomes, rules, or creatures to the game. Updates are made by Mojang (the company that created Minecraft) in response to both user feedback and their own experience in playing, so the game is shaped in interesting, dynamic ways, based on the kinds of things actual players want to see.  This is why people (like myself) remain interested in the game years after setting Halo 3 aside, which we used to play contemporaneously with Minecraft.

Already, people have done amazing things with Minecraft, they have made working adding/subtracting computers out of redstone circuits and pistons. I have even seen Minecraft within Minecraft: a fully-functional 2D version of Minecraft you can play inside the game proper.

Servers (where people can play in the same world with friends or strangers) have expanded the experience even further. You can build huge castles and your friends can actually visit them. It's like Legos for the new age.

The game has incredible variety. Sick of digging? Build. Sick of building?  Hunt down the items to make an enchanting table or a potion brewing stand. Sick of that? Start a farm, build a mine cart roller-coaster, go to hell:

Literally

Since they are continually updating, once you have done everything and set the game aside for a month or two, you can come back to a host of new things to do. It makes me excited about what games and technology we will enjoy in the future, since ten years ago my friends and I would not have even been able to imagine something like Minecraft. Is there the possibility of addiction? Yes. But there are a lot of good things about it, too. Minecraft is a great way to connect with far-off friends. When I'm building a courthouse or giant tower with friends, we are chatting and working together. I also like to use Minecraft time as meditation time.  There is something soothing about breaking the stone, collecting it, building something, then starting all over again.

A castle in the snow from the server I play on.
The different biomes (such as jungles, deserts, and forests) add even more variety and interest. There is just something about the game that is beautiful and awe-inspiring despite it's blockiness. The environment is randomly created, so the incredible mountain outside your door exists only in your world.

All-in-all a solid game, just don't get (too) hooked.

-MA 3.12.13

Monday, March 4, 2013

Eraserhead - Lynch (Movie)

As promised last week, here is a review for a masterpiece of body horror cinema: Eraserhead! Did any of you guess? Debuting in 1977, Eraserhead is surrealist filmmaker David Lynch's first film, and arguably his best. I only recently found out who David Lynch was, through Ramsey Campell's indirect recommendation. As a reviewer of sorts, this is kind of embarrassing for me. But hey, I'm young, so I've got an excuse. I'm guessing most of my readers who are in their mid-twenties or younger also don't know what Eraserhead is, so hopefully this will be illuminating.

Readers familiar with my reviews will know I often diverge into some semi-related sub-topic before reviewing the work in question, and so it is today. I want to address something that I feel is key to understanding Eraserhead, but also many different works of art: motivation. I have written of this in detail before, but I just want to look at a tiny piece of the issue right now. Everyone likes different art for different reasons. It is my experience that this--more than any other factor--helps us determine what art we do or do not like. For example, some people appreciate songs that are easy to sing along to and choose their favorite songs on this rubric. Others are interested in guitar-work, and their favorite songs are the ones with the best solos or most interesting rhythmic riffs. Neither of these reasons is right or wrong, it simply shows how a person's artistic values lead them to prefer one song over another.

The "Lady in the Radiator", as she is known in the credits.
Eraserhead is not a movie you watch after a long day at work to unwind or to get a few chuckles in. Eraserhead is a disgusting, terrifying, intellectual thriller. It is not easy to watch or decode. It is meant to be dissected like a fine cryptic painting. If that doesn't sound fun to you, let me offer this thought for you to take or leave: it can be good for us to stretch our artistic limits. I am someone who has scoffed at the idea of liking songs based on how easy they are to sing along to, but then I decided to slow down and really consider the idea. It wasn't long before I started to see the value in it. I realized it isn't a stupid reason to like a song, it was just different from what I tended to look for. I understood both art and people around me a little bit better. If you are a person who really only watches movies that you think will be "fun," then it might be time to try something new and take on a film that is meant to challenge the viewer, as much as entertain.

Filmed over the course of five years (the sound engineering/dubbing alone taking up more than a year of that time) on a budget of about $20,000 dollars, Eraserhead succeeded because Lynch was meticulous about every detail. It was originally approved by the American Film Institute based on the misunderstanding that it would be a short film running about twenty minutes, because the script was twenty pages. They didn't realize that a full ten minutes would pass in the start of the movie before anyone said a word. Lynch had to go to outside sources for funding many times, including from the film's crew and actor Jack Fisk's wife, Sissy Spacek. I suppose what this comes down to is dedication. Lynch never gave up on the film despite taking years longer than anticipated.

His reward was a highly respected and debated film. It is a moving depiction of family tension. Unlike most horror, Eraserhead doesn't rely on themes like murderers or ghosts, instead it draws from Lynch's very personal fears. Fears like fatherhood and commitment. I'm tempted to link to a hidden page for those who have seen the film to post my interpretation of the movie, but your own interpretation will probably serve you much more fully than mine could. It is meant to be an "open metaphor." Lynch himself refuses to give an explanation, for he has said he doesn't want to color the interpretations of others.

Some reviewers have felt the movie is "weird for weird's sake", but I feel that is a gross oversimplifying of the work. Yes, some lines and scenes seem to be thrown in as mere style adornments (particularly in the first half), but I think anyone who knows how to look for meaning will find it in this film.


As a final remark, be sure to note John Nance's outstanding performance as passive Henry. He brings a Murray-esque energy that can't come easily in such long, silent scenes. He was a perfect choice for the role and stood by the film resolutely throughout its five year production period, even sporting the unusual hairstyle for its duration.

-MA 3.4.13

Monday, February 25, 2013

A post about my band and some good news for the future!

I hope you will not think it too self-indulgent of me if I take a post to address something artistically personal, AKA, a radio interview I took part of as a member of my band The Bridge Between Heaven and Hell. Here is one of our songs:



To listen to the interview of me and my drummer Forrest Lonn, click here. Unfortunately, their website is a little weird and you might have to do some tinkering to figure it out, but it will be so worth it!

Speaking of interviews, I have something very special set-up in the near future regarding a recently mentioned webcomic (look at the bottom of the linked post): Three Minute Max! This interview will not be about Beast Wars, but it is interesting to note that the writer of the webcomic, Bob Forward, is the co-creator of the classic Saturday morning cartoon show! To prepare yourself for that, maybe read up on their comic so far.

Next week I will be reviewing a masterpiece of surrealist body horror cinema, any guesses as to what I'm referring to? There can't be that many movies that fall into that category.

-MA 2.25.2013




Monday, February 18, 2013

Shrines - Purity Ring (Album)

Purity Ring
Electropop is a musical genre that blends traditional pop motifs with mostly or purely electronic instrumentation. Not everyone can get behind it, and I understand that, but before you turn away in disgust from the word "pop", hear me out. It's not all shallow; there is a range of talent here, just like with everything else.

Near the top of this electropop talent pyramid is Canadian duo Purity Ring, formed in 2010. Their only album so far, "Shrines" is a perfect example of how something of great depth can come from anywhere, even something connected to the word "pop"*. Along the same lines as another recent post, Purity Ring uses the pop genesis as a spring board for experimentation and humor. Like metric substitutions, PR plays with our preconceptions, both musically and lyrically.

Lines like "Get a little closer, let fold...Cut open my sternum, and pull my little ribs around you," and "I'm sick of this, you're sick of that, I'm not as dumb as that," punctuated with "my sacred pining whims, my sacred pining whims" give us an interesting blend of the expected ("get a little closer", "around you", "I'm sick of this") and the unusual ("Cut open my sternum", "my sacred pining whims"). In an artistic landscape where the word "heart" itself has practically become cliched, we find "I'll stake rare toothpicks in my dirt-filled heart". The lyrics here alternate between commonplace and sweet lines, to whimsically dark passages such as "They'll cover the hills with their sweet flesh and soft nails. They'll cover the doors with the screens that their minds disposed," and "Grandma, I've been unruly, in my dreams and with my speech. Drill little holes into my eyelids that I might see you when I sleep."
 
"Shrines" album cover.
In the music itself there is an interesting tension between sullen and fun. A very similar synth faux-vocal instrument technique is used in every track on the album, (if that phrase is at all confusing just listen to ten or twenty seconds of any one of their songs) which of course carries with it the danger of the album sounding "samey". Obviously, bands want to have a style of their own, but they can take a lot of heat for every song sounding the same. Some groups, like Chevelle or Prong, embrace their "style"; others try to make as many different kinds of songs as they can. Think of Purity Ring as more in the first camp: they have a sound, they like that sound, the songs are simply variations on that sound. You can have any opinion on this you please, but keep in mind that no one would complain of a solo artist using the same acoustic guitar in all the songs on one album. The synth technique used here is really just another instrument. Granted, the tracks on "Shrines" do kind of run together, but I feel that is intentional.

All in all, a great album for anybody out there looking for something new.

-MA 2.18.13

*Attn. people from Idaho or wherever, please quit calling soda "pop", no one likes it.

Tuesday, February 12, 2013

Super Mega Comics - Brimmer (Webcomic) + Interview with the Author

Welcome to a *very special* edition of Great Work Review. Much like another semi-recent post the work being reviewed today is not for everyone, and I offer no apologies about that. What makes this edition so special is that I was able to interview the creator/artist/author of Super Mega Comics: Brett Brimmer, AKA Johnny Smash! This was a fun opportunity for me and I think even if you don't care for the comic itself, you will find what Brimmer has to say pretty interesting and illuminating.  

Super Mega has been my personal favorite webcomic for a while now, even above such classics as Dinosaur Comics and Nedroid. It has its own style, both in visual aspects and in the kind of humor on the site. It's off-beat and original. I have read and re-read so many comics on the site that it's actually kind of embarrassing. Thankfully, I know I'm not the only one who has done that. Very often the comics are not leading up to a "punch line" per say, instead they have jokes all the way through, be it something weird, something you would never think of, or something that just plain shocks you. Unlike so many terrible sitcoms and other derived "comedies", these comics don't rely on constant insults or "witty" observations to be funny, and yet somehow the reader will find much of what they say relatable.

I'm not really going to devote a lot of space here trying to convince readers Super Mega is great, I feel like it's something you either "get" or you don't. Start with a few of my favorites and see how you feel. If you are anything like me you should probably avoid reading these in a computer lab or library or mortuary: Room, Clothing, Puppy Novels.

The comics can range from having an almost sci-fiesque originality, to being kind of dark, to being so strange you don't know what to think of them. But what of the driving force behind such comics, you conveniently ask? I now take you to an in-depth journey into the mind behind--and process of--Super Mega Comics. Below is the condensed version for those of you who are just too darn busy, but the entire interview can be found here. If you have time, I strongly recommend reading the full exchange. I like the confidence Brimmer has in his work and with answering the questions. Super Mega is an example of art made by someone who knows what they like and what they want to create. I think highly unusual works like this are only effective when the creator is committed to them and doesn't shy away from what they are.

This is an example of "alt-text", in case you were wondering.
The most current SMC.

First off, when and why did you decide to make a webcomic? Was SMC your first attempt? What were your expectations of what it would be like compared to how it really is?

Well sometime around 2003 I found out there were internet comics that didn't suck like newspaper comics do.  I got really into Achewood, White Ninja, Penny Arcade, and some comics that people posted on the Penny Arcade forums.  First I made some single-frame stick figure comics on paper, then multi-frame ones on the computer, and got good responses to both.  Since I was really into the Penny Arcade forum community I posted my comics there and people seemed to like them, then it just kind of slowly grew as I bought the supermegacomics.com domain and more people found out about it.  I think it's pretty much just been "drawing in MSPaint then uploading the drawings" forever so my expectations haven't really changed, though seeing all the fan comics and community around Super Mega definitely has gone way beyond my expectations.

The first comic on the site is called "Gutter Gutter Man Man", how did you feel about the comic when you first posted it? How do you feel about it now?

I think my old comics are good and quirky but the humor is kind of dated at this point so they don't entertain me that much.  I think humor goes in and out of style like fashion, because it's all about what a culture has become used to, and what will surprise them.  I wouldn't release GUTTER GUTTER MAN MAN as a new comic today, but it was good when it came out.  I'm not into the "That's a classic!" mentality because I mostly care about what someone will think if they look at the comic right now with no prior knowledge or expectations.  GUTTER GUTTER MAN MAN is pretty okay though I guess, just not as great anymore.

It's kind of a cliche question--but I guess it's a classic for a reason--where do you get your ideas? How much of what you write/draw do you have prepared before making a comic and how much of it is spontaneous or improvised?  

I think a lot about what's cool or funny or interesting, and when I see those things in a movie or something it gets stored in my brain as "good stuff."  Then when I'm trying to come up with a comic my brain does its secret subconscious computer work where it thinks about good stuff and forms new ideas.  So basically I care about good stuff and my subconscious swishes it around until it thinks of good ideas.  Like sometimes I feel like my subconscious is some other dude telling me something and I'm like "lol that's funny" and write it down.  Getting into a relaxed state of mind where your subconscious can do the work is important and I think geniuses of history like Einstein and DaVinci did that so it must work.  Like I have to sit there for a long time thinking.

Do the comics change much from their first drafts to the site, or are we looking at first drafts? How long does one of the comics usually take?

It depends, usually first I write a "script" in a notepad file which has all the dialogue and what happens.  Sometimes I only get halfway through a script and can't think of anything else good so I give up, because trying to force those things usually doesn't work.  Sometimes I write a whole comic and it's all good.  Sometimes I go back to a previous script and am able to finish it because I have a new perspective.  Drawing the comics can take from like 20 minutes to an hour and a half depend on how complicated it is.  I spend a LOT of time adjusting character's mouths and eyes and stuff.  I'm really really OCD about that.  Drawing is my least favorite part because I guess I think it's boring?

Fan art is a pretty prominent aspect of the site. People make their own comics in SMC style, and you post them and say something nice about them. How did that get started? Was that your idea? How do you feel about them?

I remember a loooong time ago before the current site they were not really comics and more like fan art/drawings, then they evolved into being just comics, mostly.  It probably happened because everyone can draw stick figures, and people saw other people's comics on the front page and were like "me too!"  The comics range from being pretty bad to as good or better than most of mine, but either way I always like getting them and posting them.

I have a lot of favorites, honestly, but if I had to narrow it down to just one I think I would go with Handcat. Which comic is/are your favorite/favorites on the site, and why?

My favorite is "30 DAYS OF MEGA COMIC #10 - BAD DOG", because it's funny and accessible to people because there's a dog with a mohawk.  I like most of the comics that have dogs or puppies in them.  I used to make comics with robots and dinosaurs but now those things are kind of cliche like pirates, ninjas, and zombies.

Which is/are your least favorite/favorites? Do you hate any of the comics you have made?

Yeah for a while I was trying to have characters (Ally, Sarah, Funky Man, etc.) and a lot of those comics were pretty bad or forced, which is why I stopped doing them.  I feel like characters are a thing I tried and it just led to more stilted comics where I was trying to think "what are the funny things that will happen to this character today?" instead of a more fluid thought process on like good funny stuff.  So if I had to pick some comics I "hate", it'd probably be a few of those, and maybe some other random comics that are confusing and not funny enough.

Was their ever a comic that you thought was kind of lame but that you got a lot of positive feedback on, or vice-versa?

Lots of times, for example with the recent comic called "FACE" I actually did two versions of because I didn't like the first version and I didn't get the deluge of Likes and Comments for it on Facebook I usually get.  I didn't like the second one that much either.  But a bunch of people said they liked one or the other or both.  I ended up leaving the first one up because it was more unique.  I'd probably like to go back to that one and change the "I'M A DIVA" line and change the last two frames to have a photo-realistic foot licking a man's face.  If a bunch of people say they don't like a comic I usually figure it either is bad or I failed to convey something correctly, because usually if I think it's good then people like it.  lol.

I've noticed a lot of people in your comics are named Brian. There are other recurring names as well. Am I right in assuming these are different characters with the same name, not returning characters? What gave you the idea to repeat names?

Basically when I'm writing a script I don't want to sit there thinking "What's a good character name?" so I usually just blurt out the first name I think of.  I kind of have a cache of names at this point.  Sometimes I think "I've used that name too much, I'll change it later" and then I forget.  I think I should probably come up with a few more names so people don't think they're recurring characters.  But I won't say they're NOT recurring characters because that would suck for people who made an archive of the DAVE comics.  ONE THING that's interesting in that respect is that I'm not going to do some fat bearded DAVE because that would just be too out there in contrast with the way the DAVEs usually look.

Are you intending to continue SMC for a long time? What are your hopes for it in the future?

Yeah I've been wanting to get back on the wagon and update Super Mega as much as I used to.  But I also hate when people say they "want to do something" and never do it.  The thing is I'm busier and don't just spend time bored on internet forums all day.  Trying to update is difficult because I need to find time to sit and think for a long time.  Sometimes I think for a long time and don't even come up with a good comic script.  Then when it comes to drawing the comics that is kind of boring to me.  These are like the ultimate first-world-comic-writer problems though lol, like I just draw stick figures and I'm complaining about not having time to make a comic.  BUT, I'd really like to update more this year.  I feel like "the time is now" and there's stuff like Kickstarter which could let me do things like a Super Mega book or a new line of Super Mega clothing stuffs, and everyone is working together and the internet is a happy creative place right now so I really want to heave Super Mega up and do stuff with it.

If you were in my position, what question would you ask yourself? What is the answer to that question?

Question: "What's the most important thing about creating things?"

Answer: "Find out what's out there and be really OCD about judging what's good and what's bad.  If you have good taste and make things you like then the things you make will be good things."

Closing remarks?

Thanks to all the Super Mega Fanz out there, all the ones I've met IRL and on FB are all cool THX u guys rock

So there you have it! I would like to give a Super-Mega-size thank you to Mr. Brimmer-Smash for taking the time to give such thoughtful answers and giving us a peak inside.

I have a final note about SMC that I'd like to address before wrapping things up: I really appreciate how Super Mega doesn't have detailed artist comments after each comic and how it doesn't employ the use of alt-text*. I think there is a time and a place for such things, and that it works well for comics like Dinosaur Comics, but a lot of the time I think it just gets in the way. I really don't care for 90% of the alt-text that's out there; most comics should be able to stand for themselves. I know, I know, when I tried my hand at online comics a few years ago I used these techniques extensively, but that doesn't mean its a good idea.

MA - 2.12.13
P.S. Further recommended SMC reading: Cupboard, Plane, Cell Phone, Text Message.

*For a good example of alt-text that really doesn't belong and way too much talking after each comic, see Bob Forward's excellent new web series Three Minute Max.

Monday, February 4, 2013

Bag of Bones - King (Novel)

Those of you who know me may have wondered why Mr. King hasn't shown up on the blog yet. After all, I've read over twenty Steven King novels and enjoyed most of them immensely. I consider some of them to be among the best books I've ever read. What then, is the reason for my hesitation? There are actually several factors which have withheld me, and I think they are worth mentioning before continuing on.

King in 2012
The first is the challenge of selecting one. I could probably write a review that would excite and interest me (and hopefully others) about most of his works, but in the end the decision was maybe not as hard as I was making it; hint: I just chose my favorite.

The second roadblock to this review, or really anything by SK that isn't "The Eyes of the Dragon", is the level of vulgarity employed in the writing. I can understand the argument opposing mine, that it is not immoral to use vulgarity or profanity in the name of realism or even interest. I'm not going to try to dissuade anyone from that belief or put forward any guidelines for appropriateness; I'm a writer myself, and I know that some of what I write and consider within perfectly reasonable limits others might find disturbing or excessive or wrong in some way, so I will wisely leave those kinds of decisions up to the reader. However, I do want to offer a little food for thought: vulgarity is supposed to have an effect of some kind, am I right? There is supposed to be some purpose to it. Then what is the point of having virtually every protagonist, antagonist, and side character use profane and vulgar language as frequently as King does? It isn't realistic, for not every person uses strong language in their day-to-day life; it isn't effective, for the effect of the language is dulled and lost from overuse.

Okay, now that I've got that out of my system, I'd like to move on to the review itself without regard to what may or may not be considered appropriate in the book. Just be aware that there is a certain level of mature content in the book, which no one will stop you from blacking out if you so choose. Although some might make fun of you, and your local library might not appreciate it.

The superior cover of the book,
since later versions have pictures
from the TV adaptation. Ick!
As stated above, Bag of Bones is my favorite book by Stephen King. It is not, however, the one I found most frightening. Technically, it is a horror novel, and yes, it's scary, but King made a concerted effort with this book to do more*. I believe he has tried to do that throughout his career, with varying degrees of success, but with this novel he struck a beautiful balance between horror and heartfelt memoir. The book opens with a sterile, sad scene. We are quickly drawn into the sorrows and problems of protagonist Mike Noonan. Like many of King's leading men, Noonan is a writer of fiction. He has suffered a terrible blow in his life which summons him into a bizarre mystery. He finds himself shortly in his vacation home in a small town where the majority of the novel takes place. The story then begins to unfold in unexpected and terrifying ways. I won't go too deeply into plot-points, as discovering them yourself is much more rewarding, but it suffices me to say that the reader does not envy Mike, and it can be both instructive and chilling to put yourself in his position as you read. What might you do in his situation? How would you react to the ringing of Bunter's bell?

It is a complex tale, woven together with many different characters, beliefs, scenes, and dreams, but the complexity is kept in check with the simple first person narrative style. King has a penchant for large casts, some of his more epic novels have literally dozens of main characters, all of which get their own page time for primary POV, and that often works for him. Here, however, he sees the value in the personal. We stay with Mike throughout his story. There are other characters of interest, of course, but their desires are secondary to us. We like Mike. We watch Mike. We feel Mike.

It's not all great. Like any work, it has its failings. Not the least of which being how some of the necessary connections feel unavailable and forced, as well as some scenes not really focusing where the reader's interests are, but we overlook them.

Adventure, romance, terror, and emotion are all on wide display, but through the believable, quickly familiar lens of Mike Noonan. Here, it is the balance of genre as much as the writing itself that impresses and enthralls the reader. Here is a melancholy and beautiful story, relatable and harrowing; here is a bag of bones.

MA 2.4.2013

* I think it's important here to note that I do not have anything against "pure" horror. In fact, I'm not a fan of down-looking at genre fiction in general. I do not think that labeling something as "horror", "fantasy", or even the dubious "romance" means that it will not be good fiction or even good literature, it just so happens that many genre fiction titles are basically trash. The good ones, however, are not guilty by association. Bag of Bones has taken another road--and good for it--but there are many acceptable roads.